September 12, 2010 § 5 Comments
For those who don’t follow that strange beast that is video game journalism, the last couple weeks have been full of surprises. Among those: 1990s throwback Duke Nukem is (theoretically) actually getting released, and tons of games news has gotten unveiled at the booth-babe-free Penny Arcade exposition. And serious business not-lady gaming is coming to mobile phones.
I’m talking about the Unreal Engine, which was unveiled last week for the iPhone, a console which has already been derided as too feminine by marketers for competing phones. In an interview with gaming site Gamasutra, Epic Games head Mike Capps talks about his vision of “core games” for the iPhone. What are “core gamer” games? Well, the kind played by men:
Gamasutra: [iPhone game Broken Sword is] definitely a high-power, high-3D kind of experience.
Capps: Yeah. It’s a game for guys. Or folks who enjoy it.
G: People who like Xbox.
C: Yeah, exactly. Yeah, it’s a core gamer game, right?
I don’t mean to excoriate Capps unduly about this. It’s not a large part of the interview, and I don’t think his intent was to deride female gamers or to imply that women are less capable of playing “core” games than men are. But it’s part of a larger trope, one about the femininity and dispensability of casual games, and now I’m in a bind. « Read the rest of this entry »